Hello, and welcome to my mind! Literally, this post is you entering my mind. This what I think the next reset should be like. Okay, first things first. KitPvP has an average player count of around 10 I estimate, which isn't good enough when compared to other servers. KitPvP has so much potential compared to other servers since it uses under powered gear like wooden swords and leather compared to diamond swords and armour. I believe that this server hasn't utilised its full potential yet- and I think that my two cents could hopefully make you realise how much potential Kits has! Self build Woah, quite the touchy topic! Chaning the whole KitPvP dynamic like that! Well, not really. Sure, the whole self build idea seems quite daunting at first glance; but let me take your hand and guild you through my concept of what self build should be like! I want to get this out of the way before anything. No diamond gear. No OP enchants. No totally unfair gameplay. Players should spawn with kit starter. This kit should comprise of a full set of chain, five gapples and a stone sword. Players can chose if they want a bow with 32 arrows and a wooden shovel instead if they'd like. Donors get access to an upgraded starter kit that has an iron chest plate, extra arrows and more gapples. Here's the real cheese, donors get access to a hourly redeemable kit depending on their rank. For balancing, they can only redeem their level kit, not lower tier kits as well. Examples: Lowest donor rank gets iron chest plate and a sharp one stone sword Highest donor rank gets full iron and a iron sword sharp one See, nothing too OP. Most self build up servers introduce diamond gear and all that nonsense that ruin the balance. Oh, and another thing to mention is that you can enchant your gear. XP will be rewarded fore killing other players, completing challenges and ect... Nothing too OP though, only one row of book shelf will be available to players. Anvils will also be present along with durability to iron armour and repair signs. Spoiler: Examples Ranks Right now, we only have two donor ranks: emerald and obsidian. This is nothing compared to many other game modes we have in Nemegaming. Personally, I think that we should have around eight ranks. This'll not only increase the profit Nemegaming will make, but also crack down on donor teaming. Guest -Default abilities -Just to make players want to buy a rank. Gold $1.49 -Join message -Gold prefix -/kit gold Emerald $2.24 -Colour chat -/me -Three /pv -Emerald prefix -/kit emerald Diamond $3.48 -Donor kits access -Suffixs -Diamond prefix -/kit diamond Obsidian $4.48 -Two ability unlock tokens -Donor starter kit access -Four /pv -Obsidian prefix -/kit obsidian Redstone $9.98 -Three ability unlock tokens -Ability to TPA -Four extra chest rows -Five /pv -Redstone prefix -/kit redstone Bedrock $19.98 -Four ability unlock tokens -Ability to TPA -Dying armour -Renaming items -Unlimited storage -Kill effects -Ten /pv -Bedrock prefix -/kit bedrock Please, keep in mind that these are ideas. Nothing is final! Not all rank abilities will be stated above since I don't want your finger to hurt when you scroll down to comment.. Abilities Currently, cash is only used to either upgrade kits or unlocking kill effects. Personally, I feel like it's about time we added something new to KitPvp that players can grind towards that isn't just butcher V. My idea is special abilities that players can purchase from a window/merchant which can be unlocked and upgraded. Negative debuff should last around 3-5s for balancing. Examples: 1) Arrow lifeline- 5% chance of saving your arrow when used! [Arrow] 2) Toughness- 1% chance to man out a direct hit! [Diamond] 3) Running shoes- 3% chance to gain Speed I on kill! [Speed pot] 4) Gabriel's touch- 3% chance to gain Regeneration I on kill! [Regen pot] 5) Rage- 1% chance to get Strength I on kill! [Strength pot] 6) Venom- 3% chance to inflict poison I on hit! [Ghast tear] 7) Aegis- 3% chance to gain Resistance I on kill! [Resistance pot] 8) Shitsumei- 0.2% chance to inflict blindness I on hit! [String] 9) Poison arrows- 3% chance to inflict poison on arrow hit! [Arrow] 10) Arrostos- 1% chance to inflict nausea on arrow hit! [Arrow] 11) Luck- 1% chance to save an arrow, gain double cash on kill, ect.. [Gold ingot] 12) Magic farm- 3% chance to gain one golden apple on kill! [Golden apple] 13) Sciocchi's eye- 1% chance to inflict Wither on hit! [Spider eye] 14) Handie's heel- 1% chance to receive Speed I while running (maybe a randomise that plays every 5s while running?) [Rabbit's foot] 15) Handie's spring- 1% chance to receive Jump I while running (maybe a randomise that plays every 5s while running?) [Rabbit's foot] 15) Pyromancer- 1% chance to inflict fire effect on hit! [Blaze rod] 16) Science- 1% chance to receive a random potion on kill (from a custom potion pool)! [Water potion] 17) Absorbent- Start with two golden hearts on spawn [Golden apple] 18) Shinboru- 1% chance to inflict glow effect on arrow hit! [Nether star] 19) Gold rush- 5% chance to receive double cash on kill! [Gold block] 20) Healthy mind- 5% chance to gain 3 hearts on kill! [Health pot] 21) OP expect- 0.5% chance to obtain a diamond sword for 5s on kill! [Diamond sword] 22) Ender within- 0.5% chance to obtain an ender pearl on kill! [Ender pearl] 23) Charted skin- 3% chance to gain fire resistance when in contact with lava/fire! [Fire resistance pot] 24) Navigator- Start with a compass that points to the nearest player upon respawn! [Compass] 25) Silverfish- 0.3% chance to spawn silverfish on hit! [Stone block] 26) The fool- 5% chance to obtain 5 eggs on kill! [Egg] 27) Resistance- 5% chance to resist a negative debuff! [Milk] 28) Vampirism- 1% chance to steal one heart from your enemy! [Nether wart] 29) Anaerobic- 1% chance to inflict Weakness on hit! [Weakness potion] 30) Heavy arrows- 3% chance to inflict Slowness on arrow hit! [Arrow] 31) Aquatics- 5% chance to obtain Water Breathing when submerged in water! [Water bucket] 32) Over here- 0.5% chance to inflict Glowing on hit! [Nether star] 33) Fast hands- Gain haste on respawn! (pretty aesthetically pleasing when you swing your sword ngl) [Diamond pickaxe] 34) Self pharmacist- Regenerate health 1.3x as fast! [Health pot] 35) Brannpiler- 1% chance to light your opponent upon arrow hit! [Blaze powder] 36) Thor's hand- 0.5% chance to inflict lightning in hit! [Glass] 37) Diamond tipped arrows- 3% chance to inflict double damage on arrow hit! [Arrow] 38) Sugar rush- 0.3% chance gain Speed 3 for 5s at a random moment! [Sugar] 39) Pomf- 0.5% chance to push your opponent away when hit! [Cactus] 40) Explosive tip- 1% chance to create an explosion on arrow hit! [TNT] 41) PHD- Spawn with a Regeneration I potion! [Regen pot] 42) Gravity?- 0.01% chance to give your opponent levitation on hit! [Eye of ender] 43) The spoon- Spawn with a wooden shovel with fire aspect I that can only be used three times! [Wooden spade] 44) Bowman- Spawn with a bow that can only fire one arrow! [Bow] 45) Experienced mind- Gain 1.3x XP on kill! [XP bottle] 46) Insurance- Protect 25% of your XP on death! [Book] 47) Protection- One extra protection on armour! [Iron chest plate] 48) Capacity expert- Increase the size of your enderchest by one row! (upgraded twice) [Chest] 49) Experience expert- Increase the size of your experience storage by 20! (upgraded twice) [XP bottle] 50) Level two pass- Allows you to gain access to level two kits! [Emerald] 51) Level three pass- Allows you to gain access to level three kits! [Obsidian] 52) Magnet- 1.3x as likely to find a kill create key! [Tripwire] 53) OP expect II- 0.01% chance to gain diamond armour and diamond sword for 10s on kill! [Diamond chest plate] 54) Best friend- 0.5% chance to spawn a tamed wolf on kill! [Bone] Please keep in mind that these are examples and this is an idea- nothing is final. With each ability upgrade, there is a logical increase in percentage chance for that ability to activate (paraphrase on max level the effect gets a buff?). The level cap should be level 3. This time around, I want players to unlock abilities instead of upgrading them like the current kits system we have. Purchasing an ability should cost around 1-10k depending on the ability. Level upgrades should have a dramatic increase in price but yet still be affordable like our current kit upgrades. There are 54 ideas since there's 54 slots in a large chest. Creates Kill creates- something we've never touched upon. Kill creates, as the name suggests, are creates that players can unlock using a kill key which is obtained by killing other players. Many other servers (big servers) also use kill creates to keep their players grinding and entertained. I believe that the one thing that KitPvP is lacking compared to other servers is the thrill of chance. You could compare this to vote flares if you want; but instead of a flare, it's a key, and instead of a supply stop, it's a create. Different types of creates: Kill create Opened by a kill key. Kill keys are obtained by killing other players. Their drop rate is fairly low at 5%. To stop players from farming each other, only one kill key can be obtained by killing a certain player one every thirty minuets to an hour. For example- if I want to farm and alt, I need to wait 30 minuets to an hour to get a kill key from him again. Donor crates Since I intend for more ranks to be added, there should be a donor create for each rank. The higher tier create, the better the items you get. Donor create keys should be obtained weeky to balance things out and to keep donnors coming Daily crates One of the big reasons why KitPvP has such a low player base is because there's not really a reason to come back the next day. Clash Royal (if you've ever played it) has daily crates to keep players coming back everyday. Something like this would surely increase the average player count. There should be mid tier items in this crate, slightly better than kill crates. Vote crates Now, this is the main attraction! Voting on KitPvP nowadays is, to put it simply, useless... Money isn't enough to persuade players to vote. Something like this would surely feed the players addiction to the thrill of chance. This chest should contain mid tier items. What should the crates contain? Crates should contain: Money ($100-$10k) Temporary low tier donor ranks An ability Exclusive emotes Self buildup items Spoiler: Example Conclusion Thank you for taking time out of your life to read my post! I don't expect all of this to make it in next reset but I tried to make all my ideas as realistic as possible for gameplay and devs to implement. Very brief summery Self build No diamond armour self build Ranks Eight more ranks ranging from a few pennies to a lot of pennies. Abilities Abilities which can be brought to aid you in combat or other shenanigans. Crates Crates that can be unlocked with a key to reward you with a item/something. (sorry if this post isn't as aesthetically pleasing as my others, it's hard when you have a post this big) Commenting rules- -No toxicity. All pointless harassment will be deleted. -All criticism has to come with a point. No 'your ideas are shit' or 'bad ideas', please include points and explanations! -If your going to say 'you could of made separate posts for these ideas' please don't bother commenting. -All attempts to stir up and argument will be deleted. -If I miss anything out or something doesn't add up, please tell me! -Drifting off topic will be dealt with accordingly -Respect each other's thoughts and opinions!