Feature's title/name? RPG like progression Where should this be implemented? OP Prison Describe the feature? Add custom enchants like: "explosion","JillHamer","auto sell" I will explain how could they work: You get lets say "Neme coins" for each block you break. With Neme coins you can buy explosion enchant for lets say 700 coins. Enchant : Explosion Price: 7000 At each 10/20 (-1 block each 10 levels) blocks you destroy you get explosion that destroys 2(+2 per level) blocks other than what you just destroyed. Enchant: JillHammer Price: 10.000 per level Max levels: 100 Chance to trigger at max level: 5%/10% Has chance to destroy whole level of mine at each 10 blocks destroyed Also since its *OP* prison maybe make picks op. Also idea for starting pick Enchant: Auto sell Price: 5000 per level Sells quarter of stack per level each 5/10 seconds Item: Backpack Cost: 75.000 Stores 9 stacks of items takes 1 inventory slot. Why should we add this feature? This way of RPG like progression is highly addictive adds a lot of more unique gameplay that is not just Rihanna styled: GRIND GRIND GRIND YOU SEE ME DO MY GRIND GRIND GRIND. On more serious note it will add a lot of gameplay and room not only for players that don't give money but to donor players. If you like any of concepts mentioned here i would be really glad to further explain or improve these features for you Cheers!