It's been a while in the making, and has also been quite a while since OP Factions has had some love. So for the last few weeks, we've been working hard to bring you the newest and best iteration of OP Factions we possibly could, and as of today, OP Factions has been officially reset! You can view full reset details here, but I'll outline some of the other changes and go a little more in-depth on them!
As is customary to these types of resets, the following features have been reset this time around:
Inventories & Ender Chests
As always, player and donor ranks have NOT been reset, and you needn't claim your rank back as you will have it upon logging in!
Alongside the new spawn, we have had a brand new PvP arena built with the sole purpose being that it is of simplistic origin,...
For a while, we've been working on bringing you a brand new OP Prison server. As of today, OP Prison has officially been released!
With this reset, we have a whole sleu of new content for you to all enjoy. The following features have been reset this time around:
Inventories & Ender Chests
Purchased ranks have NOT been reset. To claim your rank back, click here!
In this reset, we have changed up our level structure, so instead of going from A-H, you can now go from A-Z, meaning you now have a lot more to work towards for a lot longer! On top of this, there are more kits and mines to unlock throughout the prestiges!
On top of the new content, we have also made donor ranks even better! There are well over 100+ new perks added to...
We haven't given you guys a big front-page update in a while, so here we go!
We recently released a new gamemode -- PvP Minigames! It's still in development, and we're adding things like new maps, new gamemodes, and web-based stats! If you haven't checked it out already, you should probably go do that ;P
OPFactions & DrugWars resets
In the last couple of weeks, we've reset both OPFactions and Drugwars -- fixing some issues both servers were having, while adding some cool features! One of these features is custom world generation, here are a few screenshots that ilikech3ese took for us:
Pretty sick, huh?
For those of you who didn't see the announcement, we just completely remade Creative! You now start off with 2 free 128x128 plots, instead of the previous 32x32 plot. You also get access to basic worldedit commands without donating! It just happened less than a day ago, and those of you that have played on it already love it. We've also made...
As you all know, we work really hard to give you the best experience possible on NemeGaming, so I thought I'd show you guys some of the big things that we've been working on this last month or so to show you guys that we're not a bunch of lazy bums.
New Hub Spawn
We got a lot of feedback from you guys that our old hub spawn wasn't that great - not only was there not much detail in it, but you also had to walk a long way to get to the server mobs. In response to this, we hired a professional build team to hand-craft a new realistic hub spawn for us -- check it out in game or above!
After updating all of our servers to 1.9, we realized that not many of you guys liked the new PvP style. Because of this, we changed the PvP style on OP-Factions, OP-Prison, and Drugwars back to the old style -- the attack speed is the same as before, the notch apple effects are the same as those in 1.8, and you can now craft notch apples again! All of these servers are still on 1.9 though, so you can still enjoy the new non-PvP related features.
Over the last few weeks, we've been making a...
EDIT: Until we update on March 12th, we have implemented support for 1.9 (you can log into the servers with 1.9, but the servers will still be on 1.8).
A lot of you have been asking about our plans for 1.9, so I thought I'd outline them here. But before we do that, let’s back up a bit.
You Minecraft veterans out there will remember the mass panic that the community was in when the adventure update (1.0) was released -- many people said it would "ruin the game" and "nobody would update or want to play the new update". That update, however, is what made Minecraft the huge game that it is today. This has happened on a smaller scale for pretty much every major update that Minecraft has released. As with every update, every server/network that wants to survive is going to have to update in order to survive and keep growing, it's just a matter of when they do so. Historically, the earlier that we’ve updated, the more successful we’ve been on that update.
1.9 is no different. It's not going to "ruin" PvP, it's just going to change it. PvP will now be more skill based, how/when you hit your opponent and how effectively you can use two weapons, instead of just how fast you can click. What will...