NemeGaming

Jan
21
http://i.imgur.com/4CdD9lm.png
by NobleProductions at 5:20 AM
(481 Views / 9 Likes)
71 Comments
Hey everyone,

From the moment of last resetting back in August 2016, Skyblock was an instant hit.​
Since then, it has become the most popular server on the Neme Gaming Network! To help accommodate for this massive increase in popularity, we will be resetting Skyblock on Sunday, January 22nd. This should allow us to make Skyblock even better and a lot more stable to allow many more players online at the same time for you to interact with!

With this reset, the following will not be transferred:
  • Islands
  • Inventories
  • Player Vaults
  • Ender Chests
  • All Builds
  • In-game Ranks
  • mcMMO
  • Money
The following will be transferred:
  • Donor Ranks
New Spawn
[​IMG]
Here's a quick preview of the new spawn built by Team Divinity!

Market...
Jan
19
by Rasturize / Connor at 11:42 PM
(204 Views / 10 Likes)
20 Comments
Hello everyone!

We know how much you guys can love customizing your game and client to suit your needs, and we know we do too! So to help everyone stay balanced and fair, here is the official Neme approved mods!

Approved Mod Loaders/Clients:

- OptiFine
- Forge Mod Loader
- The 5zig Mod
- LabyMod and all of its additions
- LiteLoader (Mostly, see more info below)

Approved Mods:

- Damage Indicators
- LunatriusCore
- Almost all LiteLoader mods (see Disapproved Mods)
- Minimap (no radar allowed)
- ArmorStatus, PotionStatusHUD, DirectionHUD, bspkrsCore.
- ToggleSneak, ToggleSprint and PlayerAPI
- Any Shader Mods
- Any Cape Mods
- Any version of OptiFine
- InGameInfoXML (Or TextMod)
- Schematica, but the "Printer" function is NOT allowed
- TCP No Delay
- Any Gamma or Brightness mods
- Saturation Display
- Batty's Coords
- Screenshot uploaders (such as bUpload)
- TexturePack Organizer
- CPS Counter and the Keystrokes Mod
- Macros Mod

Disapproved Mods:

-...
Jan
15
by Gaurav1234 at 6:44 PM
(384 Views / 7 Likes)
27 Comments
Hey, everyone!

We're making some changes to our rules and bans system over the next couple of days. These changes will come in two "waves". The first "wave" of changes has already been made, and the next "wave" of changes will happen tonight (in about 12 hours).

The first wave of changes included the following changes:
  • Improved automatic advertisement detection
  • Mutes now prevent people from talking in f chat etc.
  • Mutes now prevent people from placing signs (except for shops)
  • Mutes now prevent people from editing books
  • The first hacking offense is now 7 days (rather than 2 days)

The second wave will have a few pretty big changes:
  • The weapon name is removed from kill messages if you're muted
  • Removing rule 5
  • Renaming rule 2 to "chat offenses" and making it multi-part:
    • 2a: Spamming -- no multiplier
    • 2b: Staff disrespect -- 2x multiplier
    • 2c: General Toxicity (Racism, Homophobia, Sexism,...
Jan
10
by Gaurav1234 at 3:53 AM
(342 Views / 13 Likes)
0 Comments
Hey guys,

As most of you know, for the last few months @NobleProductions has been helping Upper Management to manage the network. He's the best manager we've ever worked with, and we're (hopefully) the best network he's worked with. He has recently decided to shut down his own network, the Noble Craft Network (NC for short), and move the players and staff over here. This post will be for both Neme and NC players who have any questions about this transition.

When will all of this be happening?
On the 30th of January, NC's IP will start forwarding to our hub. They have a great community, and we doubt there'll be any conflicts.

What if I donated on NC?
If you donated on NC, you'll get price-equivalent donor perks here on either our Skyblock server or an unannounced future server. We'll give more details on this when we get closer to the transition date.

What about their staff?
We will be welcoming NC's staff onto our team if they wish to...
Jan
07
by Grandmen123 at 12:47 AM
(263 Views / 4 Likes)
0 Comments
Hey everyone,

So I know naturally it's not me who posts these, but for the past week me and the management team, have been working to bring you guys a brand new website!

This has been on our minds for a while, but since we have been focusing on The Nework itself, the website got slightly pushed aside, but with all the awesome updates coming along nicely the opportunity to focus for a bit on something else was prominent and so we took it.

So what is new on the website?

Well, for starters we are no longer based on the Enjin website, making it so your accounts here are unique to our website. However, that alone wouldn't suffice to justify the change, the new website is also increadibly more efficient, the forums are organised in a much better way, and everything is just much better, and a very significant improvement to our old website.
We also implemented a new trophy system, click here to learn more about it, trophies will...